We will be delivering our third residency programme on Vital Capacities – bringing together artists from UK/Poland, India and Taiwan, which will take place throughout May 2021. Artists will be experimenting with ideas, developing new projects and sharing work with audiences. The artists are:Continue reading “New international artists for May 2021”
Disability Arts International’s Joe Turnbull spoke with videoclub and Vital Capacities’ director, Jamie Wyld about the development of Vital Capacities. Read the article on Disability Arts International.
The initial plan was to create a loop map in order to represent the continues endeavour we find our selves in searching and freeing fish. But over the residency period I pursued on an end goal. That end being the Tree of life!
In older versions of tuner we have been deprived of Vegetation, leaving a more sterile approach. But this has been hard as I love trees. And now with this new reincarnation of Tuner and its updated water system allowing the ability of more vertical landscapes (rather than water line dependent), evolves for more irregular and hopefully interesting environments.
Inside Your Body is an exhibition of work created by Jaene F. Castrillon, Damien Robinson, Clifford Sage and Angela Su during a month-long online residency on Vital Capacities in November 2020.
The exhibition can be seen on the exhibition page from 7 December 2020.
Growing up my mother always had something, a drawing, a statue, a picture she treasured of Kuan Yin. The one I think of the most; she is standing on a lotus flower in full bloom, her left hand pouring water from an elegant vase and her right holding a plant of some sort, usually a delicate one like wisps of willow or something like that.Continue reading “Teachings of Kindness”
I was nominated for Vital Capacities via Tangled Art + Disability. My journey with them started with the exhibition Thaumaturgy. I believe it was our 2nd or 3rd meeting that accessibility training was conducted, in depth instruction was provided so that our exhibition was developed on a foundation of accessibility grounding our direction from day one to be accessible to people of different abilities.Continue reading “Working with Tangled Art + Disability”
Jaene F Castrillon introduces their practice and what they’re going to be doing during the residency, to find out more visit Jaene’s studio: https://vitalcapacities.com/artists/jaene-castrillon/studio/
CHARGE: an official claim made by the police that somebody has committed a crime (Cambridge Dictionary)
• Peaceful protesters were charged with rioting.
I think a good landscape should be enticing and thought-provoking. The power of landscape design is immense and should never be underestimated. As I mentioned before for this reincarnation of Tuner I plan on bringing it back underground to grow the sense enclose, need for air and to assist in the game plays interactions of fish collecting practices.
The Scanner is like a radar mechanism, when found and attached to the boats roof hook, all 3 of it orbs rotate about their orbits, at each turn displacing a line to their nearest corresponding subject, ie Fish, Junk and Rockets. All these three orbs speeds can be controlled individually sonically creating an ever phasing sequence. Initially this control was access via the Midi protocol each orb having their own physic knob here on earth. But now the foam of interacting will need to be re-designed into the GUI interface.
The scanner is also a lantern for dark zones epically when the internal torchlight fades due to the boats’ strength depletion . I will supply the new scanner in operation (video), here below are some (blurred) old in game shots.
Damien Robinson talks briefly about her work and residency with Vital Capacities and what she’s working on.
Find out more about Damien Robinson and her work in her studio: https://vitalcapacities.com/artists/damien-robinson/studio/
Continue reading “INTERACTIONS [BOAT + INTERFACES]”
The boat in Tuner has a couple functions in addition to its moveability it currently contains 6 other operations such as Its fish Basket (safe), four feeders (to temp fish), a Missile and Laser system (to access uncharted areas) and telescopic neck adjuster (to see into crevasses) plus a radio!
Clifford Sage talks about his work and what he’s exploring while on his residency with Vital Capacities – see more about his work in his studio: https://vitalcapacities.com/artists/clifford-sage/studio/
Angela Su talks briefly about her work and residency with Vital Capacities and Videotage (Hong Kong), where she’s exploring Minecraft as a creative space.
Find out more about Angela Su and her work in her studio: https://vitalcapacities.com/artists/angela-su/studio/
As the work I’m developing moves towards the print stage, it’s time to explain a little more about the risograph process.
My print and printmaking experience started with etching (particularly photo-etching), letterpress, and developed to include screenprinting, and various relief processes, before the transition to digital. Last year, I got the opportunity to develop some work with my friend and collaborator Ruth Jones, who suggested we learn to use the risograph process. This post uses images from developing that work.Continue reading “So, what’s this risograph thing?”
Jamie Wyld (Vital Capacities director): Thanks for being part of the Vital Capacities residency programme! Can you say a little about yourself and your work, perhaps in relation to what you’re thinking about doing during the residency?
Jaene Castrillon: I am a 2Spirit interdisciplinary artist, activist, author & award winning filmmaker who explores my relationship to the world through Indigenous teachings, ceremony and the wisdom of the land. I describe myself as a settler to Turtle Island of mixed heritages (indigenous Colombian & Hong Kong Chinese) who was raised on the teachings of Elder Isaac Day of Serpent River First Nations.
Jamie Wyld (Vital Capacities’ director): Really great to have you as part of the Vital Capacities residency programme! Can you say a little about yourself and your work, perhaps in relation to what you’re thinking about doing during the residency?
Damien Robinson: Hi Jamie! Thank you for asking me to take part!
I’m Damien, I’m a visual artist working with mixes of digital and non-digital approaches. My practice was originally print-based and I used to make three-dimensional work; over time I began incorporating digital processes, particularly around using discarded technologies and open-source software. I was lucky enough to get the chance to work with Mediashed, which was really forward thinking in terms of artist collaboration and teaching us about free media concepts. As a deaf artist I’d had little access to formal learning; even during my degree I wasn’t allowed to learn about or use huge amounts of equipment because I apparently constituted a health and safety risk, so I went about a lot of things the “wrong way”. The Mediashed experience involved thinking differently about hardware and software, so I began enjoying mis-using processes and technologies, something I still do now.Continue reading “Interview with Damien Robinson”
Jamie Wyld (Vital Capacities’ director): Thanks for being part of the Vital Capacities residency programme! Can you say a little about yourself and your work, perhaps in relation to what you’re thinking about doing during the residency?
Clifford Sage: I’m Clifford, a CGI artist, currently working with moving image through animation and interactive worlds. My work is often sound-based and audio generative. I am interested in using game dynamics in my practice and the potential of virtual world building and non- linear narrative through story-telling. My hope is to use game mechanics to generate an immersive audio experience, utilizing and experimenting with alternate timelines.Continue reading “Interview with Clifford Sage”
Jamie Wyld: Thanks for being part of the Vital Capacities residency programme! Can you say a little about yourself and your work, perhaps in relation to what you’re thinking about doing during the residency?
Angela Su: I am an artist who wears many hats. I make drawings, videos and I’ve also worked on a couple of publication projects. Science, the history of science, the impact of technology and the transformative body are the recurring themes in my work. As gaming and activism collide in recent years, I’ve become interested in the world of gaming and the idea of how coding can change not only the laws of the virtual world, but people’s behaviours in the physical world. On the other hand, as gamers provide entertainment and content for video games, the boundary of work and play has thus been blurred, these game labourers are often unpaid because the owners of the game often gain economic benefits from players’ contributions. I am fascinated by all these different aspects of gaming. It’s a huge topic.Continue reading “Interview with artist, Angela Su”
Cattle Depot Artist Village was originally used as a slaughterhouse from 1908 to 1999. It was renovated and developed into an artist village in 2001. It is now home to around 20 art groups including the media art organisation Videotage.
For its first digital residency program, Videotage recreated in one-to-one scale the virtual site of Cattle Depot in the sandbox game Minecraft.
I downloaded Minecraft today and got into the realm of Cattle Depot. What you see here is the aerial view of the site. The glass grid structure was build by the previous resident artist. I basically wandered around, tried to get familiar with all the keyboard commands, broke a gate by accident but managed to find a very hidden passageway that led me to the top of the grid.