ON FAILURE

Last week I experimented with filming myself drawing and redrawing the assessment chart. I tried to film in morning light as a way of bringing together two types of time and a link to ecologies (with a nod to Carolyn Lazard and Jade Montserrat). BUT I keep failing, I am not a film maker and the filming is out of focus, is too dark, doesn’t fit in the frame, stops before the end, also, because I am tired, I get up too late for the sun, my body aches from drawing this way and I have to stop repeatedly. It is incredibly frustrating but then I realise this is the process. This is the ridicularity and failure I am trying to embrace. And the rub against normative aesthetic, even architectural, desires to make it neat and tidy is palpable.

A blurry image of a chart of lines, numbers and letters drawn in black on a white background. Most of the image is in shadow with some patches of sunlight on the right which are white and tinged with yellow. The chart is composed of numbers that run from 1 to 62 and repeated letters AUOSRN. At the top there is some indistinguishable writing that appears to be a legend for the chart.
A blurry image of a chart of lines, numbers and letters drawn in black on a white background. Most of the image is in shadow with some patches of sunlight on the right which are white and tinged with yellow. The chart is composed of numbers that run from 1 to 62 and repeated letters AUOSRN. At the top there is some indistinguishable writing that appears to be a legend for the chart.
The image shows a video camera on a tripod pointing at a wall. Taped to the wall with masking tape is a large piece of paper. It has ripped edges and looks as if it was cut in a hurry. The wall behind is papered in woodchip wallpaper and painted with magnolia paint, the kind you find in a domestic bedroom, and the top of the wall has a faded decorative wallpaper border with repeating motifs. The paper contains a hand-drawn chart or grid filled with handwritten text and heavy black lines written in deep black charcoal, making much of the content obscured. Across the top are handwritten notes defining letters, including 'A = always, U = usually,' 'O = often,' 'S = sometimes,' and 'R = rarely.' The camera’s fold-out screen displays a close-up view of a hand drawing on the grid. Black plastic sheets cover furniture or stored items beneath the wall.
The image shows a video camera on a tripod pointing at a wall. Taped to the wall with masking tape is a large piece of paper. It has ripped edges and looks as if it was cut in a hurry. The wall behind is papered in woodchip wallpaper and painted with magnolia paint, the kind you find in a domestic bedroom, and the top of the wall has a faded decorative wallpaper border with repeating motifs. The paper contains a hand-drawn chart or grid filled with handwritten text and heavy black lines written in deep black charcoal, making much of the content obscured. Across the top are handwritten notes defining letters, including ‘A = always, U = usually,’ ‘O = often,’ ‘S = sometimes,’ and ‘R = rarely.’ The camera’s fold-out screen displays a close-up view of a hand drawing on the grid. Black plastic sheets cover furniture or stored items beneath the wall.

LOOSE GRIP

The last post of gathered images reminded me of when I encased my hands in dough for a test shoot for a short film.

ALWAYS USUALLY OFTEN SOMETIMES RARELY NEVER

A photograph of deep dark red digital embroidery stitched onto a paler blood red fabric. The embroidery is in the form of a grid with numbers that run from top to bottom 4-8 and 27-31 consequentially and letters that read AUOSRN. The chart is cut off and in places the letters A are cut in half and in others red stitching is over sewn in white. On the right hand side a piece of brown tape with ripped edges has been stuck on the fabric. on the tape hand written text in black felt tip pen reads: Sample 2 119 mins / Tatami Satin CROSSSTITCH.
A photograph of deep dark red digital embroidery stitched onto a paler blood red fabric. Numbers run from top to bottom 4-8 and 27-31 and letters read AUOSRN. On the right hand side is a piece of brown tape with ripped edges stuck to the fabric. On the tape hand written text in black felt tip pen reads: Sample 2 119 mins / Tatami Satin CROSSSTITCH. Image: Josie Turnbull

I’ve been redrawing this mental health assessment chart for a while now. I have drawn it in charcoal, in watercolour, in ink, on fabric and translated it into digital embroidery. I am excited to explore where the material of the chart breaks down and fails, but also the performance-based repetitive action of filling in nonsensical questionnaires as an embodiment of crip time. I drew it recently on a whiteboard as part of a performative lecture at a the Society of Social History of Medicine conference at Leeds University with my co-conspirator 20th century healthcare historian Dr Caitjan Gainty. As I drew Caitjan talked about the histories of efficiency and productivity in spaces of work, medicine and healthcare…

The photograph shows a view of the front of a typical lecture theatre or classroom. On the right a projection screen displays 19th-century motion-study photography and chronophotography illustrating human locomotion phases of upright male figures, notably featuring works by Eadweard Muybridge and Étienne-Jules Marey. These were the foundation of 'time and motion' studies by which awkward or redundant movements could be eliminated, tool layouts redesigns, fatigue reduced, and factory assembly-line efficiency maximised. 
Beneath the projected image is a whiteboard. A pale skinned woman in a black sleeveless knee height dress with red curly hair is drawing a chart on the whiteboard. She is leaning, a little awkwardly, to the right in order to bend to reach the extent of the board. On the left is a desk with a visualiser and lectern. A pale skinned grey haired woman with black rimmed glasses and a lanyard is speaking and making hand gestures to an invisible audience in front of the desk.
Caitjan Gainty (left) and Helen Stratford (right) presenting ‘The Ins and Outs of Productivity’
at SSHM 2026: In/Out University of Leeds July 2026: 20 minute paper and live drawing presentation.
The image shows a grid drawn in bright blood red ink on pale cream silky fabric. The brush strokes from a wide stiff brush can be clearly seen in the lines of the grid. Inside the grid are letters and numbers drawn in a thinner brush that read AUOSRN and the numbers 22 and 23. On the top right hand side the grid is overlaid with an appliqué addition made from a darker cream translucent fabric. This has smudgy monoprint drawn and precisely stitched concentric circles in bright and deep red which break down and unravel at the top. It looks like an oyster or a finger print.
A grid drawn in bright blood red ink on pale cream silky fabric with numbers 22, 23 and letters: AUOSRN. On the top right hand side the grid is overlaid with an appliqué addition with monoprint drawn and precisely stitched concentric circles in bright and deep red which break down and unravel at the top.
The stitch time for the appliqué was around 22 minutes. Image: Josie Turnbull.

MUMMIFIED ROOMMATE

1. MetalKingFlandango, r/NotMyJob/, Reddit, Guys who painted my shop just straight up painted over this spider. 5y ago. Access Online.

2. Palafitteposide, r/mildlyinteresting/, Reddit, This bug I found painted over on my wall today., 7y ago. Access Online.

3. chelsea, a human woman? @chellzyeah, Twitter, My landlord painted over a fucking roach, 11:39PM Sep 4, 2021. Access Online: Carly Stern, Daily Mail, Texas woman reveals her landlord painted over a COCKROACH on her wall as she shares a hilarious image of her ‘mummified roommate’ – sparking a wave of memes and jokes on Twitter, 8th September 2021.

4. Vincent van Gogh, detail of Olive Trees. Access Online: Mark Brown, Guardian, Dead grasshopper discovered in Vincent van Gogh painting, Wed 8 Nov 2017 18.36 GMT.

5. zestywitchy , r/mildlyinteresting/, Reddit, This spider was painted onto the wall. 10y ago. Access Online.

6. Alarming-Caramel, r/paint/, Reddit, Found a spider painted into a wall in my house. 2y ago. Unknown source. Access Online.

7. ZEROZAFIR , r/mildlyinteresting/, Reddit, This spider got caught in drying paint and died stuck to my wall, rip, 6y ago. Access Online.

8. National Park Service, Harvestmen, also called daddy longlegs, on a building at Glacier Bay National Park & Preserve in Alaska. Access Online: Katherine J Woo, New York Times, Did This Building Grow A Beard? Nope. Those are Legs: Daddy Longlegs will sometimes collect in large groups. Don’t mistake their dangling limbs for fur. Oct 31. 2020.

Audio recording by Papa Moor

WELLBEING COACHING MODELS

The image shows a hand written list of Wellbeing Coaching models and tools written in capital letters in black charcoal on a white background. The list from top to bottom reads: 
T-GROW 
Silent GROW 
Rose, Bud & Thorn 
Integrating Wellbeing
The Six Criteria of Well-Being 
Self-Determination Theory 
PUNCHY 
Purpose & Values 
Mounting Lasting Change 
The Wheel of Awareness 
Healthy Mind Platter
PERMA
PERMA⁴⁺ 
Decisional Balance 
Change Talk vs Status Quo Talk 
Transtheoretical Model 
Stages of Change 
Motivational Interviewing 
D.A.R.N.C.A.T. 
Wheel of Wellbeing

During the residency I am trying to finish an assessment for a wellbeing coaching course. This is a list of wellbeing coaching models and tools. It’s not, nor ever will be, exhaustive…

ceiling, moth & cheese

Left: c. mae bloom, Firelights flickering on the ceiling of the world, 2025.

Middle: Foresaken-Werewolf-23, r/mildinginteresting/, Reddit, Peice of plaster on my wall looks like someone painted over a moth or butterfly, 7mo ago

Right: Vince Moriarty, Positive Quotes Diaries, Facebook, Does the inside of a cheese grater qualify as a liminal space? 9 January 2024

Audio recording by Papa Moor

starting point – rejected application snippet

‘Votive offerings and talismans, toys (especially transitional objects), small scars, dents or details: the minute holds power far beyond its size. I’m interested in how small-scale things affects the viewer, inviting a sense of play that involves a familiar projection tied to the uncanny. We shrink to fit into a very real yet psychologically activated world while assuming some authority over it. However, what seems endearing “under the thumb” becomes less so when we realise its scale actually limits its visibility.

Small details or objects, particularly animate ones like insects, can be seriously disconcerting – hence why close-ups are so often used in horror films to build tension or foreshadow what’s to come, hinting that the threat is unlikely to be entirely visible, containable or predictable. This capacity to pass unnoticed or remain hidden can also feel intimate – a small mark on a wall, an object tucked into an inside pocket, strung against a chest, or held in a fist.’

HOW TO START WITHOUT STARTING

I can’t be there for the first residency meeting. I talk to Jamie about how sad I am about this: that I can’t even meet the requirements of the residency from day one. We say of course that is ok, and I think about my studio text which says that I am embracing failure during this residency, but I still find it difficult to reconcile with the normative structures I have internalised.

Section of a flowchart diagram in black hand written and printed text on a white background illustrating a daily routine on a workday in September 2022, focusing on managing pain and work activities throughout the day. Key decision points include pain levels, use of painkillers, exercise, work tasks, meals, and rest. Work tasks are organised in the centre, with labelled boxes and arrows spiralling around with multiple complex choices and actions.

(Un)productive Spatialisations #1 (detail) (2022)

This situation makes me think about my drawing ‘(Un)Productive Spatialisations’ which I made in 2022 to highlight the work to get to make work. I am not in the same place as I was when I made this diagram, which tracks the granular choices a ‘sick’ bodymind makes to get to make work; to be in public, but it resonates with me now in a different way as I work with my sister to care for my mum. All the hidden labour that goes into living is in my mind and how this affects bodyminds in different ways – whether it’s the work of the ‘sick’ body, or the work to make work, or the work to care for someone else’s needs – all of which disproportionately affect those bodyminds whose needs aren’t seamlessly met by the environment around them.

Flowchart diagram in black hand written and printed text on a white background illustrating a daily routine on a workday in September 2022, focusing on managing pain and work activities throughout the day. Key decision points include pain levels, use of painkillers, exercise, work tasks, meals, and rest. Work tasks are organised in the centre, with labelled boxes and arrows spiralling around with multiple complex choices and actions.
(Un)productive Spatialisations #1 (2022)

I am grateful that Jamie says it’s fine that I can’t make it, and I viscerally relearn Alison Kafer’s critical aspect of crip time: that it’s more than fine to meet the day, the residency, the work as you are, rather than bend your body and mind to meet the clock, in fact, it’s fundamental.

I’ve included the audio description of the diagram by Char Heather as this is something I would like to explore more of during the residency. It’s an excerpt from a longer description which was written and recorded by Char for the project Public S/Pacing at Bloc Projects, Sheffield in 2024.

Artful Image Processing and Algorithmic Drawing

Having set up the object detection pipeline, I proceeded to the image processing stage, where the raw visual data and the model’s outputs are transformed into a more artistic representation. My process involved several key steps. First, I applied edge detection algorithms to the video frames. This technique identifies points in a digital image where the brightness changes sharply, effectively outlining the shapes and contours of objects in the scene. Next, I inverted the black and white colour, creating a stark, high-contrast visual style. Finally, I took the bounding boxes generated by the YOLO detection model and redrew them onto this processed image. This layering of machine perception over a stylised version of reality creates a compelling visual dialogue between the actual scene and the AI’s interpretation of it.

Processing Perceptions with YOLO and the COCO Dataset

With the video pipeline established, I turned my attention to processing the visual data using a combination of powerful tools. The core of this stage is the YOLO (You Only Look Once) object detection model. YOLO is a state-of-the-art, real-time object detection system that identifies and classifies objects in a single pass of an image, making it incredibly fast and efficient. For this project, I am intentionally using the model with the pre-trained COCO (Common Objects in Context) dataset. The COCO dataset is a large-scale collection of images depicting common objects in everyday scenes and is a standard benchmark for training and evaluating computer vision models.

My goal is not to achieve flawless object recognition but rather to play with the inherent “mistakes” and misinterpretations the machine makes. The default COCO dataset is perfectly suited for this, as its generalised training can lead to incorrect predictions when applied to novel or ambiguous scenes. To manipulate the image data, which is essentially a collection of pixels, I am using NumPy (Numerical Python). NumPy is a fundamental library for scientific computing in Python that allows for efficient manipulation of large, multi-dimensional arrays and matrices—the very structure that represents digital images.

What is Object Detection?

Object detection is a field of computer vision and image processing concerned with identifying and locating instances of objects within images and videos. Unlike simple image classification, which assigns a single label to an entire image, object detection models draw bounding boxes around each detected object and assign a class label to it, providing more detailed information about the scene.

What are NumPy and the COCO Dataset?

  • NumPy: A Python library that provides support for large, multi-dimensional arrays and matrices, along with a collection of mathematical functions to operate on these arrays. In image processing, an image is treated as a 3D array (height, width, colour channels), making NumPy an indispensable tool for any pixel-level manipulation.
  • COCO Dataset: Standing for “Common Objects in Context,” this is a massive dataset designed for object detection, segmentation, and captioning tasks. It contains hundreds of thousands of images with millions of labelled object instances across 80 “thing” categories and 91 “stuff” categories, providing a rich foundation for training computer vision models.

Objects Detectable by the COCO Dataset:

The COCO dataset can identify 80 common object categories, including:

  • People: person
  • Vehicles: bicycle, car, motorcycle, airplane, bus, train, truck, boat
  • Outdoor: traffic light, fire hydrant, stop sign, parking meter, bench
  • Animals: bird, cat, dog, horse, sheep, cow, elephant, bear, zebra, giraffe
  • Accessories: backpack, umbrella, handbag, tie, suitcase
  • Sports: frisbee, skis, snowboard, sports ball, kite, baseball bat, baseball glove, skateboard, surfboard, tennis racket
  • Kitchen: bottle, wine glass, cup, fork, knife, spoon, bowl
  • Food: banana, apple, sandwich, orange, broccoli, carrot, hot dog, pizza, donut, cake
  • Furniture: chair, couch, potted plant, bed, dining table, toilet
  • Electronics: tv, laptop, mouse, remote, keyboard, cell phone
  • Appliances: microwave, oven, toaster, sink, refrigerator
  • Indoor: book, clock, vase, scissors, teddy bear, hair drier, toothbrush

Weaving a World Model with Reinforcement Learning Concepts

With a large dataset of generated policies, the next step is to import them back into the primary software application that displays the 360-degree video. This integration allows the dynamically generated rules to influence the visual output or behaviour of the system in real-time. My use of the term “policy” is a deliberate nod to its origins in the field of Reinforcement Learning (RL), a concept dating back to the 1990s. In RL, a policy is the strategy an agent employs to make decisions and take actions in its environment. It is the core component that dictates the agent’s behaviour as it learns through trial and error to maximise cumulative reward. By generating policies based on visual input, my system is, in a sense, creating its own world model—a simplified, learned representation of its environment and the relationships within it. This process echoes the fundamental principles of how an AI agent learns to react to and make sense of the real world, a topic I have delved into in more detail in some of my earlier writings.

Generating AI Policies from Object Proximity

In a more experimental turn, I developed a separate piece of software to explore the concept of emergent behaviour based on the object detection output. This program uses a Large Language Model (LLM) to generate “policies” when objects from the COCO dataset are detected in close proximity on the screen. The system calculates the normalised distance between the bounding boxes of detected objects. This distance value is then fed to the LLM, which has been prompted to generate a policy or rule based on the perceived danger or interaction potential of the objects being close together. For instance, if a “person” and a “car” are detected very close to each other, the LLM might generate a high-alert policy, whereas a “cup” and a “dining table” would result in a benign, functional policy. This creates a dynamic system where the AI is not just identifying objects, but also creating a narrative or a set of rules about their relationships in the environment.

Setting the software with 360-Degree Vision

The initial phase of this project involved tackling the technical groundwork required to process 360-degree video. I began by using OpenCV, a powerful open-source computer vision library, to stitch together the two separate video feeds from my 360-degree camera. OpenCV is an essential tool for real-time image and video processing, providing the necessary functions to merge the hemispheric views into a single, equirectangular frame. After successfully connecting the camera to my computer, I set up a basic Python workspace within my integrated development environment (IDE). The next step was to write a script that could access the camera’s video stream and display it in a new window, confirming that the foundational hardware and software were communicating correctly. This setup provides the visual canvas upon which the subsequent layers of AI-driven interpretation will be built.

Embracing the Algorithmic Uncanny

I am revisiting a creative process that has captivated my interest for some time: enabling an agent to perceive and learn about its environment through the lens of a computer vision model. In a previous exploration, I experimented with CLIP (Contrastive Language-Image Pre-Training), which led to the whimsical creation of a sphere composed of text, a visual representation of the model’s understanding. This time, however, my focus shifts to the YOLO (You Only Look Once) model. My prior experiences with YOLO, using the default COCO dataset, often yielded amusingly incorrect object detections—a lamp mistaken for a toilet, or a cup identified as a person’s head. Instead of striving for perfect accuracy, I intend to embrace these algorithmic errors. This project will be a playful exploration of the incorrectness and the fascinating illusions generated by an AI model, turning its faults into a source of creative inspiration.

* visualization using CLIP and Blender for artwork “Golem Wander in Crossroads”

Ultralytics YOLO

https://docs.ultralytics.com

Ultralytics YOLO is a family of real-time object detection models renowned for their speed and efficiency. Unlike traditional models that require multiple passes over an image, YOLO processes the entire image in a single pass to identify and locate objects, making it ideal for applications like autonomous driving and video surveillance. The architecture divides an image into a grid, and each grid cell is responsible for predicting bounding boxes and class probabilities for objects centered within it. Over the years, YOLO has evolved through numerous versions, each improving on the speed and accuracy of its predecessors.
(Text from Gemini-2.5-Pro and edited by artist)

CLIP

https://github.com/openai/CLIP

CLIP (Contrastive Language-Image Pre-Training), developed by OpenAI, is a neural network that learns visual concepts from natural language descriptions. It consists of two main components: an image encoder and a text encoder, which are trained jointly on a massive dataset of 400 million image-text pairs from the internet. This allows CLIP to create a shared embedding space where similar images and text descriptions are located close to one another. A key capability of CLIP is “zero-shot” classification, meaning it can classify images into categories it wasn’t explicitly trained on, simply by providing text descriptions of those categories.

(Text from Gemini-2.5-Pro and edited by artist)

COCO

https://cocodataset.org/#home

https://docs.ultralytics.com/datasets/detect/coco

COCO (Common Objects in Context), is a large-scale object detection, segmentation, and captioning dataset. It is designed to encourage research on a wide variety of object categories and is commonly used for benchmarking computer vision models. It is an essential dataset for researchers and developers working on object detection, segmentation, and pose estimation tasks.

(Text from Ultralytics YOLO Docs)

More moments

A hand hangs out of the car window and is reflected in the wing mirror. The road behind doesn't look too busy.
A hand hangs out of the car window and is reflected in the wing mirror. The fingers are stretched out as if trying to reach or perhaps gently asking for attention. The road behind gets busier. There is a double decker bus and lorry approaching.
A hand hangs out of the car window and is reflected in the wing mirror. The fingers are straight but relaxed as if trying to gently asking for attention or maybe feeling a breeze. The road behind gets busier. There is a double decker bus and the lorry passes by.

Sometimes accidents can be so difficult to recreate. Sometimes in trying to recreate them, they can lead to new things. I loved the gentleness of the hand compared to all the noise and traffic in the background. Not sure if the gesture is quite what I’d like it to be yet.

Lullaby

Rebekah Ubuntu has been encouraging us to consider the process of this residency to be ‘the thing’. A big part of my process has been working around looking after my son, so to mark this here is a lullaby that I’ve been singing to him since he was born, recorded on my phone a while ago so he can hear it even on the rare occasion I’m not there.

Video Description: The subtitles of the song are in white text at the bottom of the screen. They overlay a background of refracted light ripples moving leisurely across sand at the bottom of the ocean. Occasionally they bounce backwards and reverse their direction.

Audio Caption: Leah sings in a bathroom – slightly echoey but small-sounding. The mic is just a phone, and sometimes distorts with the sound of breathing. The song is slow, with lots of space in between lines.

Song to the Siren | Tim Buckley

(Lyrics are slightly altered by Leah from the original)

All afloat on the shipless ocean

I did all my best to smile

‘Til your singing eyes and fingers

Drew me loving to your isle

For you sang

Sail to me

Sail to me let me unfold you

Here I am

Here I am

Waiting to hold you

Did I dream 

You dreamed about me?

Were you hare while I was fox?

Now my foolish boat is leaning

Torn lovelorn on your rocks

For you sang

Touch me not

Touch me not come back tomorrow

Oh my heart

Oh my heart

Shies from the sorrow

I’m as puzzled as a newborn child

I’m as riddled as the tide

Should I stand amid the breakers?

Should I lie with death for my bride?

And you sang

Swim to me

Swim to me let me unfold you

Here I am

Here I am

Waiting to hold you.

Had a little moment earlier in the week feeling the breeze on my hand while in traffic. I wanted to recreate this image or at least experiment with this idea a little more but then some barriers got in the way (broken lifts) so I’ve been stuck indoors for a couple days.

An arm hangs out a car window t on a tree-lined street In London. The car's side mirror reflects the hand feeling a gentle breeze. It is a sunny day.

A solid medium orange color background
A solid muted coral-pink color background
A solid warm beige or tan color background

Some colours I noticed dominating previous images I have taken. I had it in my head that I wanted to use more colour in any potential new work. I wondered if some previous work could inform what those colours could be…?

Experimenting…

Today I’ve been testing out an experimental way of filming, which I’ll use to make part of the work. Here is a little peek at what’s to come…

ID: Out of the darkness appears a stream of white light. It refracts into rainbow colours, then reassembles its original colour, slipping in and out of pink yellow and blue and back to white again. Waves of more defined lines flow like ripples, but smokey – lighter than water.

At the Altar

‘Those seeking divine help for an illness or affliction might rest overnight in special temple buildings. On waking, priests of the Roman god of healing, Aesculapius, helped them interpret their dreams or visions’

I made it to the temple.

A museum banner in a pillared 18th century interior. On it is a Roman sculpted face, obscured on shadow and picked out on dramatic light. It reads ‘the goddess awaits you at the temple of Sulis Minerva’
A stone sculpted head in a dark space. It’s on a plinth and its mouth and nose have eroded away, leaving blank eyes and and impressive plaited hair arrangement like a crown over her head.
A coffin underfoot, under glass. It is small and yellowish, made of an unknown material. It is enclosed at one end, and warped by its two thousand years.
Behind a statue, its cape hanging in folds, we look down upon the green bath from a height. The statue’s counterparts face it opposite, along the walkway which follows around the edge of the bath. Each of them is permanently posed, guarding or adorning the watery centre.
Up close at the corner of the bath. The cut stone corner descends in steps, the water consumes them in its milky green opacity.
A central view of the bath from the bathside: a green rectangular body of water, Roman pillars surrounding it. A small walkway runs behind the pillars, ending at ancient walls. Above, statues line a balcony, and the windows of other old (but perhaps less ancient) buildings surround it.

Image IDs in Alt Text, Video IDs here:

  1. A green body of water, edged in stone. At this corner, a flat rock – perhaps an ancient seat – is laid over a stream trickling underneath it, from a source behind, into the milky green pool. We zoom out and see more of the walkway behind, and the length of the bath. Pillars surround the edge of the pool, receding into darkness behind. We zoom back in to the gentle trickling. 
  2. Hot steaming water gushes out of an arched hole. Dark and underground, its surfaces stained orange by sulphur or some mysterious element.
  3. A hot, bubbling green thermal spring. It is contained by straight stone edges, cut into a square with a corner lopped off where the wall of a building in the same material meets it.  We zoom into the bubbles, becoming consumed by it.
  4. Water rippling gently in the sun, down its shallow stone path. The surface underneath is stained orange by something, something invisible in the clear water. It flows underneath a stone slab, and into its destination: the large body of green water. We follow its small journey.