Welcome to my studio

Hi, my name’s Clifford Sage, welcome to my studio. I’m a CGI artist working in animation and world building.  Although I often find technology entrancing, I’ve always appreciated the power and vastness of nature and wilderness- which fuels my interest and curiosity in the potential of virtual worlds. 

Audio and visuals have always gone hand in hand for me, I started my visual practice in 2001 alongside my audio project “Recsund.” I’ve used the medium of sound as a diary throughout my adolescence but later discovered the intertwined nature of audio in my visual work.  I am curious to use sound in interactive and generative ways through game-play and puzzle solving, exploring new ways of storytelling and immersion. 

I am looking forward to taking part in this residency to develop some ideas that I have started to form throughout the last few years, but never had the chance to indulge. I find this opportunity very inspiring but am also overwhelmed with the potential of what can be done within the relatively new area of interactive game design I’m going to be exploring.  I hope that I’m able to create an immersive piece throughout the next few weeks, while exploring and experimenting with ever-changing narratives.  

Please feel welcome to look around my studio, and feel free to leave a comment or questions for me in the comments section, hope you enjoy!

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Landscape [Design & Development]

The initial plan was to create a loop map in order to represent the continues endeavour we find our selves in searching and freeing fish. But over the residency period I pursued on an end goal. That end being the Tree of life!
In older versions of tuner we have been deprived of Vegetation, leaving a more sterile approach. But this has been hard as I love trees. And now with this new reincarnation of Tuner and its updated water system allowing the ability of more vertical landscapes (rather than water line dependant), evolves for more irregular and hopefully interesting environments.

The landscape should be a challenge yet rewarding but not frustrating unless the point is clear. So I set attempting on creating a corkscrew river rapid! Below is a concept of this and it’s fabrication. For the boat to be able to achieve this sliding motion over water falls and rocks both it’s under the hull and surrounding environmental elements needed to both shared low friction physical materials, plus a buoyancy water system.

With the landscapes’ liner design we find our selves ending down a fjord like channel passage concluded by the ‘Tree of life’. The idea is that they hold the Lifeboat pods (Rockets), acting as launch pads. Ideally I wanted to design a more progressive style for the vegetation, growing and engulfing in size as we approach. Below are landscapes and life pods I managed to flesh out for this residence 🙂 .

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INTERACTIONS [Landscape]

I think a good landscape should be enticing and thought-provoking. The power of landscape design is immense and should never be underestimated. As I mentioned before for this reincarnation of Tuner I plan on bringing it back underground to grow the sense enclose, need for air and to assist in the game plays interactions of fish collecting practices.

SCANNERS
The Scanner is like a radar mechanism, when found and attached to the boats roof hook, all 3 of it orbs rotate about their orbits, at each turn displacing a line to their nearest corresponding subject, ie Fish, Junk and Rockets. All these three orbs speeds can be controlled individually sonically creating an ever phasing sequence. Initially this control was access via the Midi protocol each orb having their own physic knob here on earth. But now the foam of interacting will need to be re-designed into the GUI interface.
The scanner is also a lantern for dark zones epically when the internal torchlight fades due to the boats’ strength depletion . I will supply the new scanner in operation (video), here below are some (blurred) old in game shots.

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INTERACTIONS [BOAT + INTERFACES]


The boat in Tuner has a couple functions in addition to its moveability it currently contains 6 other operations such as Its fish Basket (safe), four feeders (to temp fish), a Missile and Laser system (to access uncharted areas) and telescopic neck adjuster (to see into crevasses) plus a radio!

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TUNER

Tuner an audiovisual piece originally designed as an experimental live AV project showing initially at Somerset House Londons AGM 2018 festival (since performed at Club Adriatico, L.E.V. Festival, Genot Centre, MK Gall, Xolo,Bleep) and has endured various reincarnations. Now as part of Vital Capacities residency I am developing it to be playable piece as a download and also a recorded showcase! The project has primarily been designed from a solo performance point of view. Programming all the input events and actions via audio instrument protocols with MIDI and OSC. This was to allow a unique haptic setup where I could control multiple elements live and be more at home, as it is part of my music practice also, recsund!
Continue reading “TUNER”

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What On Earth am I doing?

Well for starters it’s going to be made within a computer program (CAD)!
Continuing of my past projects shared Universe of ‘Tuner’ and ‘ProDancer’ we may find our selves in an off world sorting office re-distribute saved animals from past realms and sending them off adequately!

Hope to conclude as a downloadable executable both VR and Monitor based! As a wide narrative I’ve often related works on signalling and ever find it captivating in a virtual sense, here are some past worlds I may extend their essence into this currently unnamed one.


disabled becon from Buddha Geomatry child

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