Landscape [Design & Development]

The initial plan was to create a loop map in order to represent the continues endeavour we find our selves in searching and freeing fish. But over the residency period I pursued on an end goal. That end being the Tree of life!
In older versions of tuner we have been deprived of Vegetation, leaving a more sterile approach. But this has been hard as I love trees. And now with this new reincarnation of Tuner and its updated water system allowing the ability of more vertical landscapes (rather than water line dependent), evolves for more irregular and hopefully interesting environments.

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Working with Tangled Art + Disability

I was nominated for Vital Capacities via Tangled Art + Disability. My journey with them started with the exhibition Thaumaturgy. I believe it was our 2nd or 3rd meeting that accessibility training was conducted, in depth instruction was provided so that our exhibition was developed on a foundation of accessibility grounding our direction from day one to be accessible to people of different abilities.

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Charge

The symbol that represents the physical concept of ‘Charge’ from the Dutil-Dumas message.
A peaceful herd of cows gather near the symbol of 'charge'. This is a top aerial view. The black sign is seen on grey concrete ground. On the top left corner of the image are some brown granite and a metal fence, hinting that Cattle Depot is on the left side of the image.
The symbol of ‘Charge’ outside the virtual space of Cattle Depot. A peaceful herd of cows gather near the symbol.

CHARGE: an official claim made by the police that somebody has committed a crime (Cambridge Dictionary)

Example sentence:
• Peaceful protesters were charged with rioting.

INTERACTIONS [Landscape]

I think a good landscape should be enticing and thought-provoking. The power of landscape design is immense and should never be underestimated. As I mentioned before for this reincarnation of Tuner I plan on bringing it back underground to grow the sense enclose, need for air and to assist in the game plays interactions of fish collecting practices.

SCANNERS
The Scanner is like a radar mechanism, when found and attached to the boats roof hook, all 3 of it orbs rotate about their orbits, at each turn displacing a line to their nearest corresponding subject, ie Fish, Junk and Rockets. All these three orbs speeds can be controlled individually sonically creating an ever phasing sequence. Initially this control was access via the Midi protocol each orb having their own physic knob here on earth. But now the foam of interacting will need to be re-designed into the GUI interface.
The scanner is also a lantern for dark zones epically when the internal torchlight fades due to the boats’ strength depletion . I will supply the new scanner in operation (video), here below are some (blurred) old in game shots.

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So, what’s this risograph thing?

Outline image of risograph printed in pink.
An outline image of a risograph machine

As the work I’m developing moves towards the print stage, it’s time to explain a little more about the risograph process.

My print and printmaking experience started with etching (particularly photo-etching), letterpress, and developed to include screenprinting, and various relief processes, before the transition to digital. Last year, I got the opportunity to develop some work with my friend and collaborator Ruth Jones, who suggested we learn to use the risograph process. This post uses images from developing that work.

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TUNER

Tuner an audiovisual piece originally designed as an experimental live AV project showing initially at Somerset House Londons AGM 2018 festival (since performed at Club Adriatico, L.E.V. Festival, Genot Centre, MK Gall, Xolo,Bleep) and has endured various reincarnations. Now as part of Vital Capacities residency I am developing it to be playable piece as a download and also a recorded showcase! The project has primarily been designed from a solo performance point of view. Programming all the input events and actions via audio instrument protocols with MIDI and OSC. This was to allow a unique haptic setup where I could control multiple elements live and be more at home, as it is part of my music practice also, recsund!
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Interview with Jaene Castrillon

Installation view of an exhibition. On the left of the image is a tree-shaped collage of many, many black and white images (it's not very clear as the images are small, but some are portraits of people) - they are lit in a sunshine yellow light. The floor of what is assumed to be a gallery is chrome, and reflects the rest of the room. 12 TV monitors make a wall on the right of the image, on 2 screens are an animation of a man drinking from a bottle, on another is a hand touching the screen, other screens are whited out or unclear. On a On the wall and written over the photos in large handwriting is written: I don't want to alarm anyone but I think there's a lil alkyhol in the..." unreadable from there.
Jaene F. Castrillon, Perpetual, 2015 (installation) – image courtesy of the artist

Jamie Wyld (Vital Capacities director): Thanks for being part of the Vital Capacities residency programme! Can you say a little about yourself and your work, perhaps in relation to what you’re thinking about doing during the residency?

Jaene Castrillon: I am a 2Spirit interdisciplinary artist, activist, author & award winning filmmaker who explores my relationship to the world through Indigenous teachings, ceremony and the wisdom of the land. I describe myself as a settler to Turtle Island of mixed heritages (indigenous Colombian & Hong Kong Chinese) who was raised on the teachings of Elder Isaac Day of Serpent River First Nations.

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Interview with Damien Robinson

Main image shows a collection of hexagonal and abstract patterns in shades of blue and aqua. To the right are two smaller images showing a wooden, dark lacquered box, with a red panel, in the middle of a panel is a triangle showing an image of blue hexagons.
Damien Robinson, Chimerascope, 2010 – courtesy of the artist

Jamie Wyld (Vital Capacities’ director): Really great to have you as part of the Vital Capacities residency programme! Can you say a little about yourself and your work, perhaps in relation to what you’re thinking about doing during the residency? 

Damien Robinson: Hi Jamie! Thank you for asking me to take part!

I’m Damien, I’m a visual artist working with mixes of digital and non-digital approaches. My practice was originally print-based and I used to make three-dimensional work; over time I began incorporating digital processes, particularly around using discarded technologies and open-source software. I was lucky enough to get the chance to work with Mediashed, which was really forward thinking in terms of artist collaboration and teaching us about free media concepts. As a deaf artist I’d had little access to formal learning; even during my degree I wasn’t allowed to learn about or use huge amounts of equipment because I apparently constituted a health and safety risk, so I went about a lot of things the “wrong way”. The Mediashed experience involved thinking differently about hardware and software, so I began enjoying mis-using processes and technologies, something I still do now.

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Interview with Clifford Sage

CGI image of a sci-fi style landscape designed by the artist. To the left of the image is an enormous wall of rock is in the distance with an archway, through which can be seen further gigantic rock arches. The landscape is orange, like the orange of sunset or an atmosphere that's on fire.  To the right side of the image, closer to the front of the image, is an abstract green object, which could be a vehicle, shaped like a boat. At the back of the vehicle is an orange engine with wires and pipes leading to what might be a fueling station. At the front of the vehicle is a spider-like looking extrusion, above which floats a smoky sphere.
Clifford Sage, Tuner, 2019 (image still) – courtesy of the artist

Jamie Wyld (Vital Capacities’ director): Thanks for being part of the Vital Capacities residency programme! Can you say a little about yourself and your work, perhaps in relation to what you’re thinking about doing during the residency?

Clifford Sage: I’m Clifford, a CGI artist, currently working with moving image through animation and interactive worlds.  My work is often sound-based and audio generative.  I am interested in using game dynamics in my practice and the potential of virtual world building and non- linear narrative through story-telling. My hope is to use game mechanics to generate an immersive audio experience, utilizing and experimenting with alternate timelines. 

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Interview with artist, Angela Su

Four black and white images from Angela Su's film 'Mesures et Demesures'. Top left corner: four portraits of women in eight frames are having tests taken from skin and ears. Top right corner: a woman bends over backwards, wearing a long billowing skirt and bodice shirt (Victorian era). Bottom left: a blurry photo shows people sat in two rows posing for a photo. Bottom right: a group of people stand as though in the clouds, floating.
Angela Su, Mesures et Démesures, 2015, Single-channel video, 5’ 59”

Jamie Wyld: Thanks for being part of the Vital Capacities residency programme! Can you say a little about yourself and your work, perhaps in relation to what you’re thinking about doing during the residency? 

Angela Su: I am an artist who wears many hats. I make drawings, videos and I’ve also worked on a couple of publication projects. Science, the history of science, the impact of technology and the transformative body are the recurring themes in my work. As gaming and activism collide in recent years, I’ve become interested in the world of gaming and the idea of how coding can change not only the laws of the virtual world, but people’s behaviours in the physical world. On the other hand, as gamers provide entertainment and content for video games, the boundary of work and play has thus been blurred, these game labourers are often unpaid because the owners of the game often gain economic benefits from players’ contributions. I am fascinated by all these different aspects of gaming. It’s a huge topic.

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The virtual site of Cattle Depot Artist Village in Minecraft

Photograph showing the entrance to Cattle Depot in Hong Kong. The entrance is an archway inside a red brick building on two storeys, with two smaller outbuildings either side. The roofs of the buildings are covered in a dark rough tile, which is in parts covered in a red moss. Behind the buildings are tenement buildings, each approximately 10 storeys high; the one on the left is pale blue and grey, the central one is cream with orange stripes running beneath the windows, and the one on the right is pale salmon-orange/pink. The sky is overcast, pale grey-blue.
The physical space of Cattle Depot Artist Village in Hong Kong

Cattle Depot Artist Village was originally used as a slaughterhouse from 1908 to 1999. It was renovated and developed into an artist village in 2001. It is now home to around 20 art groups including the media art organisation Videotage.

For its first digital residency program, Videotage recreated in one-to-one scale the virtual site of Cattle Depot in the sandbox game Minecraft.

Screenshot of the virtual site of Cattle Depot in Minecraft. Buildings in digital red brick showing the Cattle Depot, with grey roof tiles and trees in the courtyard at the centre. 
Behind the Cattle Depot is a small park with trees. And to the left of Cattle Depot is another red brick building with a dark green roof. Buildings a re a mixture of one and two storeys in height.
A grid structure was built in the sky above the site by the previous resident artist. This forms a matrix against the blue sky.
Screenshot of the virtual site of Cattle Depot in Minecraft

I downloaded Minecraft today and got into the realm of Cattle Depot. What you see here is the aerial view of the site. The glass grid structure was build by the previous resident artist. I basically wandered around, tried to get familiar with all the keyboard commands, broke a gate by accident but managed to find a very hidden passageway that led me to the top of the grid.

Intro to latest artists in residence

Artists work from top left, clockwise: Damien Robinson, Angela Su, Jaene F. Castrillon and Clifford Sage

Our second residency programme on Vital Capacities brings together artists from the UK, Canada and Hong Kong, taking place between 2 Nov and 10 Dec 2020. Artists will be exploring ideas across the period, sharing work with audiences. Find out more about the artists in this programme…

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