INTRO

This is a video still of my work 'The Afterlife of Rosy Leavers', in which my animated self with red hair and red glasses falls into the spiral of a virtual space.
Video still of ‘The Afterlife of Rosy Leavers’, 14 min 35 sec, 2017

Hi, I’m Angela Su, welcome to my studio.

As an artist from Hong Kong, having an artist studio is a luxury. The virtual studio space is really exciting as I have a chance to showcase not only the finished work but also the research process.

For this residency I will explore the sandbox video game Minecraft as a creative tool that blurs the boundary between the digital and physical worlds. In the Research tab, you will find posts about how the protests in Hong Kong and gaming interact, influence and shape each other — on one hand, street protests borrowed strategies from video games, and on the other hand, banners and slogans appeared on games such as Minecraft and Animal Crossing. I will explore the different ways to engage in digital activism by posting a series of case studies.

Angela

Intro

Hi and welcome to my studio, my name’s Seecum Cheung, I primarily work with film as an independent self-shooter.

I work with journalists and experts to conduct interviews with citizens, politicians and specialists in a bid to understand and reflect upon certain political moments in time. My focus for Vital Capacities will be working from this same approach, a long-term study of the gentrification of my father’s ancestral village (in Shenzhen, China) which began in April 2018.


For my time during this residency I would like to gather new recordings of the site through my family who are living next to the village. These will be mobile phone recordings just to get a layout and understanding of the changes on the site. I would also like to process the footage that I already have, work through the material and experiment with creating a new cut from this, in addition, I would like to conduct an interview with Mary Ann O’Donnell, a leading expert on the urban transformations of Shenzhen and blogger behind ‘Shenzhen Noted’.


Please feel welcome to look around my studio, at the work I’ve posted up – there are images, videos and text. You are welcome to leave a comment or questions for me in the comments section.


Hope you enjoy your visit,

Seecum

Bright red logo, by CBK Rotterdam
Eviction in Shenzhen: Part 2 (2020) is supported by CBK Rotterdam

Introduction

Hi, my name’s Daniel Locke, welcome to my studio. I’m a graphic novelist and artist. I’m absolutely fascinated by scientists and scientific discovery, and since 2010 I’ve pursued projects that have brought into contact with a wide range of researchers, in hugely diverse settings. 

Much of my practice has been brief based. I often get employed to help communicate a specific set of issues or ideas. This residency is exciting for many different reasons to me, not least because it offers a period of time where I can explore ideas I have encountered during other projects, that perhaps were tangential to the task at hand but non-the-less incredibly interesting. I intend to make a series of new illustrated narratives that will explore the ideas I have collected. The narratives will form the basis of a short animation, at least the beginning of one.

Please feel welcome to look around my studio, at the work I’ve posted up – there are images, videos and text. You are welcome to leave a comment or questions for me in the comments section.

Hope you enjoy your visit,

Daniel