Hi my name is Danielle Brathwaite-Shirley. Welcome to my studio of tech goodness. I would definitely consider myself someone that is lost in the sea of tech often trying to discover how to use the mediums within technology to record the lives of people like me.

Interactive art is my thing, I like to make the audience have to work in order to get into the art. For the work to give something to them, they will have to give a part of themselves. So all things gaming to code to different ways of interaction seem to draw me into a web of ideas that often begin a project.

My practice began on seeing a poster of a woman called Mary Jones, in which she was labeled the “MAN MONSTER”. This violence in the archiving of someone we would now call Trans motivated me to use my practice as a means of Archiving those in my community that are here in the present.

So if you’re interested to see the tech nerd palace i am building please have a look around here.


I think a good landscape should be enticing and thought-provoking. The power of landscape design is immense and should never be underestimated. As I mentioned before for this reincarnation of Tuner I plan on bringing it back underground to grow the sense enclose, need for air and to assist in the game plays interactions of fish collecting practices.

The Scanner is like a radar mechanism, when found and attached to the boats roof hook, all 3 of it orbs rotate about their orbits, at each turn displacing a line to their nearest corresponding subject, ie Fish, Junk and Rockets. All these three orbs speeds can be controlled individually sonically creating an ever phasing sequence. Initially this control was access via the Midi protocol each orb having their own physic knob here on earth. But now the foam of interacting will need to be re-designed into the GUI interface.
The scanner is also a lantern for dark zones epically when the internal torchlight fades due to the boats’ strength depletion . I will supply the new scanner in operation (video), here below are some (blurred) old in game shots.

Continue reading “INTERACTIONS [Landscape]”