Intro video by artist Laura Lulika
Hi, my name is Seo Hye Lee (pronoun: She/Her). Welcome to my studio!
I am a Somerset-based South Korean artist. I consider myself to be an artist that works with mediums of sound, illustration, and installation. I like to explore the nature of sound as a deaf individual in different ways.
As someone who has frequently worked with audio-visual installation, I would like to push my practice toward creating works within the video installation and moving image format. Due to my deafness, I grew up relying on subtitles in film and media. I have since become interested in subtitles as a nuanced form of communication. This residency will provide a fantastic opportunity for me to explore this in greater depth and allow me to experiment with the context of subtitles more boldly, particularly engaging with other artists and researching in depth. For this residency, I will be experimenting with the language of subtitle, and the inaccuracy of auto-generated captions and transcriptions through the medium of video projection.
I hope you will enjoy the documentation of my process and research in my virtual studio and please feel free to ask me any questions or leave comments!
Jamie Wyld (Vital Capacities director): Thanks for being part of the Vital Capacities residency programme! Can you say a little about yourself and your work, perhaps in relation to what you’re thinking about doing during the residency?
Jaene Castrillon: I am a 2Spirit interdisciplinary artist, activist, author & award winning filmmaker who explores my relationship to the world through Indigenous teachings, ceremony and the wisdom of the land. I describe myself as a settler to Turtle Island of mixed heritages (indigenous Colombian & Hong Kong Chinese) who was raised on the teachings of Elder Isaac Day of Serpent River First Nations.
Jamie Wyld (Vital Capacities’ director): Really great to have you as part of the Vital Capacities residency programme! Can you say a little about yourself and your work, perhaps in relation to what you’re thinking about doing during the residency?
Damien Robinson: Hi Jamie! Thank you for asking me to take part!
I’m Damien, I’m a visual artist working with mixes of digital and non-digital approaches. My practice was originally print-based and I used to make three-dimensional work; over time I began incorporating digital processes, particularly around using discarded technologies and open-source software. I was lucky enough to get the chance to work with Mediashed, which was really forward thinking in terms of artist collaboration and teaching us about free media concepts. As a deaf artist I’d had little access to formal learning; even during my degree I wasn’t allowed to learn about or use huge amounts of equipment because I apparently constituted a health and safety risk, so I went about a lot of things the “wrong way”. The Mediashed experience involved thinking differently about hardware and software, so I began enjoying mis-using processes and technologies, something I still do now.
Continue reading “Interview with Damien Robinson”
Jamie Wyld: Thanks for being part of the Vital Capacities residency programme! Can you say a little about yourself and your work, perhaps in relation to what you’re thinking about doing during the residency?
Angela Su: I am an artist who wears many hats. I make drawings, videos and I’ve also worked on a couple of publication projects. Science, the history of science, the impact of technology and the transformative body are the recurring themes in my work. As gaming and activism collide in recent years, I’ve become interested in the world of gaming and the idea of how coding can change not only the laws of the virtual world, but people’s behaviours in the physical world. On the other hand, as gamers provide entertainment and content for video games, the boundary of work and play has thus been blurred, these game labourers are often unpaid because the owners of the game often gain economic benefits from players’ contributions. I am fascinated by all these different aspects of gaming. It’s a huge topic.
Continue reading “Interview with artist, Angela Su”