Interview with artist, Angela Su

Four black and white images from Angela Su's film 'Mesures et Demesures'. Top left corner: four portraits of women in eight frames are having tests taken from skin and ears. Top right corner: a woman bends over backwards, wearing a long billowing skirt and bodice shirt (Victorian era). Bottom left: a blurry photo shows people sat in two rows posing for a photo. Bottom right: a group of people stand as though in the clouds, floating.
Angela Su, Mesures et Démesures, 2015, Single-channel video, 5’ 59”

Jamie Wyld: Thanks for being part of the Vital Capacities residency programme! Can you say a little about yourself and your work, perhaps in relation to what you’re thinking about doing during the residency? 

Angela Su: I am an artist who wears many hats. I make drawings, videos and I’ve also worked on a couple of publication projects. Science, the history of science, the impact of technology and the transformative body are the recurring themes in my work. As gaming and activism collide in recent years, I’ve become interested in the world of gaming and the idea of how coding can change not only the laws of the virtual world, but people’s behaviours in the physical world. On the other hand, as gamers provide entertainment and content for video games, the boundary of work and play has thus been blurred, these game labourers are often unpaid because the owners of the game often gain economic benefits from players’ contributions. I am fascinated by all these different aspects of gaming. It’s a huge topic.

Continue reading “Interview with artist, Angela Su”