Minecraft is a sandbox video game that was first made public in 2009 before being released in 2011. It has since become the best-selling video game of all time. A game with over ten years of development and lore is intimidating to step into. Instead of just releasing a video game with the possibility of sequels like a movie, the recent trend in video games is to continually make improvements and add complexity over time, through updates. Added complexity retains the interest of hardcore users, and updates keep up with current trends to absorb new users. Developers consistently introduce new skins, maps, items, stories, missions, etc. As a maintenance format for the medium of video games it works. One can’t help but think what other systems could benefit from similar forms of continual improvement and incentivizing.
I am embarking on the early portion of the adjustment period and wondering how long it will take to where the game feels intuitive. The controls are still uncomfortable and there are too many types of blocks to know what to do. Luckily I can stand on the shoulders of giants and channel the wisdom of millions before me by watching Youtube tutorials. So far I have figured out how to build a tunnel and put some light in it.