The image with boilerplate (texts in white against a black background) published by the game industry in support of BLM. One reads 'We denounce systemic racism and violence against the Black community. We will continue to work towards a future marked by empathy and inclusion and stand with our Black creators, players, employees, families, and friends. #BlackLivesMatter'
  • The gaming industry is a multi-billion-dollar, male-dominated industry that has a decade-long track record of shutting down legitimate criticism about under-representation of people of colour, sexualisation of women, appeasement of authoritarian governments and an occasional glorification of violence.
  • Studios have been serving players with politically-charged material for decades: The critique of runaway capitalism in Bioshock, resisting oppression through violence in StarCraft, religious dogmatism in Halo.
  • Politics are already deeply intertwined with gaming. When professional players get suspended for using their platform to take a political stance; when games are routinely edited or banned to please a local authority prior to a release; when studios fail their diversity efforts — or pretend that they don’t need them — all of this is politics at play.
  • But the industry claims that they don’t want real-life politics.
  • Most statements made by the makers and publishers of games are boilerplate: companies like Sony, Microsoft, and Nintendo decry racism, affirm the need for inclusion and equality, and often directly address “the black community.”
  • In a piece for Vice, Gita Jackson writes about how these statements aren’t just the bare minimum. They’re clueless and hollow, unwilling to confront their complicity and center the conversation on anti-black racism.

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